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NOTE: It is not possible to reach Level 10 of anything without a Divine Inspiration

CityEdit

Buildings in the city do not require citizens to work in them except the defenses in the wall. Cottages, allow for citizens to live in your city and the Knight's Hall allows knights to be obtained. Buildings are for offense, defense, population, research, diplomacy and trade within an alliance. There is a limited amount of space available for buildings in your city. The number of plots available grows as you upgrade your castle up to a total of 32 plots (including your castle). You can only build one of each building except for cottages, and barracks.

WallEdit

Walls protect your City. Your Defensive units are built on your Wall. Upgrade to build better Defensive units.

For more information on Wall Defenses please see the Wall Defenses page.

Table - Wall
Requirements Benefit - Wall Defenses
Lv. Food Wood Stne Ore Lv. Qry

Wrk


shp

Tier 1 Tier 2 Tier 3

Time

1 3k 1.5k 10k 0.5k 4 2 0.4k 0.2k 0.2k 15m
2 6k 3k 20k 1k 4 2 1 0.8k 0.4k 0.4k 30m
3 12k 6k 40k 2k 4 2 2 1.6k 0.8k 0.8k 1h
4 24k 12k 80k 4k 4 2 3 3.2k 1.6k 1.6k 2h
5 48k 24k 160k 8k 4 2 4 6.4k 3.2k 3.2k 4h
6 96k 48k 320k 16k 4 2 5 12.8k 6.4k 6.4k 8h
7 192k 96k 640k 32k 4 2 6 25.6k 12.8k 12.8k 16h
8 384k 192k 1.28m 64k 4 2 7 51.2k 25.6k 25.6k 1d8h
9 768k 384k 2.56m 128k 4 2 8 102.4k 51.2k 51.2k 2d16h
10 1.536m 768k 5.12m 256k 4 2 9 204.8k 102.4k 102.4k 5d8h

CottageEdit

Cottages provide a place for your subjects to live. Upgrade to provide better cottages, and raise your Population.

There are 3 components to population:

  • Population - This is the total number of people living in your city currently. = Population Limit * Happiness
  • Idle Population - This is the number of people not assigned to work in a field.
  • Population Limit - This is the maximum number of people that could live in your city. It is determined by the cumulative total of all the population your cottages can support at each of thier levels.

Your city has a base population of 50 even if no cottages have been constructed. In the Table below this is indicated by Level 0.

Table - Cottage
Requirements Benefit
Lv. Food Wood Stne Ore Castle Pop Time
0 50
1 0.1k 0.5k 0.1k 50 50 5s
2 0.2k 1k 0.2k 100 1 0.3k 30s
3 0.4k 2k 0.4k 200 2 0.6k 2m
4 0.8k 4k 0.8k 400 3 1k 4m
5 1.6k 8k 1.6k. 0.8k 4 1.5k 8m
6 3.2k 16k 3200 1.6k 5 2.1k 16m
7 6.4k 32k 6400 3.2k 6 2.8k 32m
8 12.8k 64k 12800 6.4k 7 3.6k 1h4m
9 25.6k 128k 25600 12.8k 8 4.5k 2h8m
10 51.2k 256k 51200 25.6k 9 5.5k 4h16m

BarracksEdit

Train your troops in the Barracks. Stronger troops require a higher Barracks level. Build more Barracks to speed up Training.

Each barracks you build allows for an additional batch of troops to be queued for training. Each batch can be of only one troop type, but can contain as many troops as you are limited to by your resources and idle population.

Idle population is required to train new troops, however troops do not count as part of your population. Reductions in your idle population due to troop training will be slowly recuperated as new people come to your city.

Troops in your army can also be dismissed here.

Table - Barracks
Requirements
Lv. Food Wood Stne Ore

Plyr


Lv.

Time
1 0.25k 1.2k 1.5k 0.5k 2 5m
2 0.5k 2.4k 3k 1k 2 10m
3 1k 4.8k 6k 2k 2
4 2k 9.6k 12k 4k 2 40m
5 4k 19.2k 24k 8k 2
6 8k 38.4k 48k 16k 2
7 16k 76.8k 96k 32k 2
8 32k 153.6k 192k 64k 2
9 64k 307.2k 384k 128k 2
10 128k 614.4k 768k 256k 2

Knights' HallEdit

The Knights' Hall can be built once you achieve Player Level 3, it is where you manage your Knights' roles and experience. Upgrade to unlock more Knights.

For more information on Knights please see the Knights page.

Table - Knights' Hall
Requirements Benefit
Level Food Wood Stone Ore Level Knights Time
1 .4k 2.5k 1.2k .7k 3 2 360
2 .8k 5k 2.4k 1.4k 3 3 720
3 1.6k 10k 4.8k 2.8k 3 4 1440
4 3.2k 20k 9.6k 5.6k 3 5 2880
5 6.4k 40k 19.2k 11.2k 3 6 1hr36min
6 12.8k 80k 38.4k 22.4k 3 8 11520
7 25.6k 160k 76.8k 44.8k 3 10 23040
8 51.2k 320k 153.6k 89.6k 3 12 46080
9 102.4k 640k 307.2k 179.2k 3 14 92160
10 204.8k 1.28m 614.4k 358.4k 3 16 184320

CastleEdit

This building is already built when you start the game. Leveling it up allows you access to more plots in your city and in your fields, as well as unlocking higher level buildings, and controlling more Wilds. You also manage the wilds you control here, as well as your tax rate, hiding your troops, and viewing your resource production rates and bonuses.

Alchemy LabEdit

Leveling up this building unlocks other research topics and higher levels of those topics. See Research page for details of what Alchemy Lab can do.

StorehouseEdit

The storehouse is used to protect your resources other than gold. Leveling this building up will protect more of your four resources. If you are attacked, the attacker will take any resources he can carry away beyond your protection limit. The limit applies to each resource individually, not your total resources. The protection limit can be further increased with Shrinking Powder via research in the Alchemy Lab.

Watch TowerEdit

Allows you to detect incoming attacks against your city. Leveling up this building provides more details about the incoming attack. Who, what type of units, how many.

Table - Watch Tower
Requirements
Lv. Food Wood Stne Ore

Plyr


Lv.

Brcks Time Instant Build Benefit
1
2 0.3k 2k 6k 0.6k 4 2 8m37s 5 Purpose of impending attack
3 0.6k 4k 12k 1.2k 4 2 17m14s 8 States arrival time of impending attack
4 1.2k 8k 24k 2.4k 4 2 18 Title and Alliance of attacker
5 2.4k 16k 48k 4k 4 2 1hr20m 20 Estimated # of troops involved
6 Troop types
7
8
9 38.4k 256k 768k 76.8k 4 2 Level of knight
10 76.8k 512k 1.536m 153.6k 4 2 Research levels of attacker

WorkshopEdit

The Workshop is used to help with research items in the Alchemy Lab and for building troops in the Barracks. Higher level research and troops have workshop level requirements.

Table - Workshop
Requirements
Lv. Food Wood Stne Ore

Plyr


Lv.

Time Benefit
1 0.3k 3k 1k 3k 4
2 0.6k 6k 2k 6k 4 31m2s Can research Level 3 Geometry, build Level 4 Walls and train Supply Carts
3
4
5 2.4k 24k 8k 24k 4 Can research Level 5 Geometry, build Level 6 Walls and train Ballistae
6
7 9.6k 96k 32k 96k 4 Can research Level 7 Geometry, build Level 8 Walls and train Battering Rams.
8
9
10 76.8k 768k 256k 768k 4 Can research Level 10 Geometry

StableEdit

The Stable is used to help with research items in the Alchemy Lab and for building troops in the Baracks. Higher level research and troops have stable level requirements.

Table - Stable
Requirements
Lv. Food Wood Stne Ore

Plyr


Lv.

Farm


Lv.

Time Instant Build Benefit
1 1.2k 2k 0.8k 1k 5 5 3m53s 4 For training cavalry troops
2 2.4k 4k 1.6k 2k 5 5 7m46s 5 Research Level 2 Alloy Horseshoes
3
4
5 19.2k 32k 12.8k 16k 5 5 10 Research Level 5 Alloy Horseshoes
6
7 76.8k 128k 51.2k 64k 5 5 93 Research Level 7 Alloy Horseshoes
8
9
10 614.4k 1.024m 409.6k 512k 5 5 Research Level 10 Alloy Horseshoes

BlacksmithEdit

The Blacksmith can be built once you achieve Player Level 3, it is used to help with research items in the Alchemy Lab and for building troops in the Baracks. Higher level research and troops have workshop level requirements.

Table - Blacksmith
Requirements
Level Food Wood Stone Ore Level Mine Time Instant Build Benefit
1 250 2000 1200 2400 3 3 310 5 Research Level 2 Metal Alloys
2 500 4000 2400 4800 3 3 5 Research Level 3 Metal Alloys
3
4
5 2000 16000 9600 19200 3 3 10 Can Research Level 5 Metal Alloys
6
7 8000 64000 38400 76800 3 3 20 Can Research Level 7 Metal Alloys
8
9
10

Rally PointEdit

The Rally Point can be built once you achieve Player Level 3, it allows you to assemble your troops at the Rally Point to attack enemies, reinforce allies, or transport resources. Upgrade to send more and larger armies of troops. Each level allows you to march an additional army or transport.

Table - Rally Point
Requirements Benefit
Level Food Wood Stone Ore Level

Time (s)

Instant Build

Can send

Armies/Troops

1 0.1k 0.6k 2k 0.25k 3 150 - 1/10k
2 0.2k 1.2k 4k 0.5k 3 300 - 2/20k
3 0.4k 2.4k 8k 1k 3 10min 5 3/30k
4
5
6
7
8 12.8k 76.8k 256k 32k 3
9
10 51.2k 307.2k 1024k 128k 3 10/100k

EmbassyEdit

The Embassy can be built once you achieve Player Level 3, it allows you to join an alliance as well as permit reinforcing armies.

Table - Embassy
Requirements Benefit
Level Food Wood Stone Ore Level

Time

Instant Build

Reinforcing

Armies

1
2 0.4k 4k 1k 0.6k 3 24m - 2
3
4
5
6
7
8
9
10 102.4k 1024k 256k 153.6k 3 - 10

Round TowerEdit

This building allows you to collect Crests when you attack Pict camps on the world map. Leveling this building up increases the chance you will win Crests when attacking a level 6 or higher Pict camp. How do you get to build a round tower?

Relief StationEdit

This building increases the speed of troop movement between your cities and your allies cities.

Table - Relief Station
Requirements
Level Food Wood Stone Ore Level Stable Alloy Horseshoes Time Benefit
1 1.5k 5k 4.5k .5k 5 1 1 621

Improves March Speed between your own and allies' cities

2 3k 10k 9k 1k 5 1 2 24min See above
3
4
5 24k 80k 72k 8k 5 1 5 See above
6 48k 160k 144k 16k 5 1 6 See above
7
8 192k 640k 576k 64k 5 1 8 See above
9 384k 1280k 1152k 128k 5 1 9 See above
10

FieldEdit

Food, Wood, Stone, and Ore are produced by Farms, Sawmills, Quarries, and Mines, respectively. Your Resource production can be increased by building more Field plots.

You city produces a base amount of resources even if there are no Field plots in use. No workers are required to maintain this base resource production. In the Tables below the base resource production is indicated by Level 0. Your resource production is increased with every Field plot that is used and that production increases further as the buildings are upgraded.

Each column of the Table represents the following:

  • Level: The level of the building.
  • Workers: The number of workers required to maintain production.
  • Produces: The amount of resources produced per hour.
  • Capacity: The amount of resources that can be held before production stops.
  • Food, Wood, Stone, and Ore: The amount of resources required for constrcution.
  • Time: The base time it takes for construction (ie Before any modifiers such as Giant Strength or Knights are taken into account).


FarmEdit

Farms produce Food, important for buildings and for feeding your troops. Higher levels produce more Food.

Table - Farm
Level Workers Produces Capacity Food Wood Stone Ore Time
0 0 100 10000 0
1 10 100 10000 50 300 200 150 5
2 30 300 30000 100 600 400 300 30
3 60 600 60000 200 1200 800 600 120
4 100 1000 100000 400 2400 1600 1200 240
5 150 1500 150000 800 4800 3200 2400 480
6 200 2100 210000 1600 9600 6400 4800 960
7 280 2800 280000 3200 19200 12800 9600 1920
8 360 3600 360000 6400 38400 25600 19200 3840
9 450 4500 450000 12800 76800 51200 38400 7680
10 550 5500 550000 25600 153600 102400 76800 15360


SawmillEdit

Sawmills produce Wood, necessary for buildings and for training troops.

Table - Sawmill
Level Workers Produces Capacity Food Wood Stone Ore Time
0 0 100 10000 0
1 10 100 10000 100 100 250 300 5
2 30 300 30000 200 200 500 600 45
3 60 600 60000 400 400 1000 1200 180
4 100 1000 100000 800 800 2000 2400 360
5 150 1500 150000 1600 1600 4000 4800 720
6 200 2100 210000 3200 3200 8000 9600 1440
7 280 2800 280000 6400 6400 16000 19200 2880
8 360 3600 360000 12800 12800 32000 38400 5760
9 450 4500 450000 25600 25600 64000 76800 11520
10 550 5500 550000 51200 51200 128000 153600 23040


QuarryEdit

Quarries produce Stone. Stone is the foundation of your buildings, allowing them to withstand attacks and time.

Table - Quarry
Level Workers Produces Capacity Food Wood Stone Ore Time
0 0 100 10000 0
1 10 100 10000 180 500 150 400 5
2 60 300 30000 360 1000 300 800 45
3 120 600 60000 720 2000 600 1600 240
4 200 1000 100000 1440 4000 1200 3200 480
5 300 1500 150000 2880 8000 2400 6400 960
6 420 2100 210000 5760 16000 4800 12800 1920
7 560 2800 280000 11520 32000 9600 25600 3840
8 720 3600 360000 23040 64000 19200 51200 7680
9 900 4500 450000 46080 128000 38400 102400 15360
10 1100 5500 550000 92160 256000 76800 204800 30720


MineEdit

Mines produce Ore, which is necessary to create any metal your city needs, from weapons to nails.

Table - Mine
Level Workers Produces Capacity Food Wood Stone Ore Time
0 0 100 10000 0
1 10 100 10000 210 600 500 200 5
2 75 300 30000 420 1200 1000 400 90
3 150 600 60000 840 2400 2000 800 360
4 250 1000 100000 1680 4800 4000 1600 720
5 375 1500 150000 3360 9600 8000 3200 1440
6 500 2100 210000 6720 19200 16000 6400 2880
7 700 2800 280000 13400 38400 32000 12800 5760
8 900 3600 360000 26880 76800 64000 25600 11520
9 1125 4500 450000 53760 153600 128000 51200 23040
10 1375 5500 550000 107520 307200 512000 102400 46080

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